Reach Adventure 2: Theories of Everything (Traveller) dnd protecting Imperial corporate interests
Description
protecting Imperial corporate interests
Superior quality and craftsmanship
and Fenris Wolf
but also Malagwa – a new cosm that threatens to invade Earth
Full color illustrations and maps by Michael Clarke
Reach Adventure 2: Theories of Everything (Traveller) dnd protecting Imperial corporate interestsSet in the Sindal Subsector featured in the recently released Core Rulebook, Theories of Everything is an exciting and memorable adventure set in the Trojan Reach. In Reach Adventure 2: Theories of Everything the Travellers are hired as crew and research assistants aboard the laboratory vessel Insight III. The ship is owned by a cooperative of scientists working in a cross discipline environment to solve problems and discover knowledge as they journey
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