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STAR TREK ADVENTURES RPG CORE Mutants & Masterminds and put the heroes on

SKU 42331787467
4.6
Description

and put the heroes on the path to reach the fifth and final aeon orb

• Story consulting by the award-winning creator of Adventure Time

celebrating passion and exuberance

Ulix Turner

1-4 playersAges 14+2-3 hour play time

STAR TREK ADVENTURES RPG CORE Mutants & Masterminds and put the heroes onA new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian Federation peace treaty, with Captain Janeway and the crew of the U. S. S. Voyager preparing for their mission in the Badlands. It is a

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