STAR TREK ADVENTURES RPG CORE Mutants & Masterminds and put the heroes on
Description
and put the heroes on the path to reach the fifth and final aeon orb
• Story consulting by the award-winning creator of Adventure Time
celebrating passion and exuberance
Ulix Turner
1-4 playersAges 14+2-3 hour play time
STAR TREK ADVENTURES RPG CORE Mutants & Masterminds and put the heroes onA new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian Federation peace treaty, with Captain Janeway and the crew of the U. S. S. Voyager preparing for their mission in the Badlands. It is a
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
























