A GUIDE TO THIEVES' GUILDS Pre-painted your choices will decide how
Description
your choices will decide how the story ends
but beware: shamans from the opposing tribe can also activate them
You will fight monsters
This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive
forcing them to adapt in the face of changing tactical circumstances
A GUIDE TO THIEVES' GUILDS Pre-painted your choices will decide howThis book provides an abstract system for running thieves' guilds in any OSR style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher level play for thief and assassin characters.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
You may also like
US$ 12.00
US$ 10.99
US$ 49.00
US$ 14.95





